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[return to "Perverse incentives of vibe coding"]
1. vansch+T6[view] [source] 2025-05-14 20:18:12
>>laurex+(OP)
> Its “almost there” quality — the feeling we’re just one prompt away from the perfect solution — is what makes it so addicting. Vibe coding operates on the principle of variable-ratio reinforcement, a powerful form of operant conditioning where rewards come unpredictably. Unlike fixed rewards, this intermittent success pattern (“the code works! it’s brilliant! it just broke! wtf!”), triggers stronger dopamine responses in our brain’s reward pathways, similar to gambling behaviors.

Though I'm not a "vibe coder" myself I very much recognize this as part of the "appeal" of GenAI tools more generally. Trying to get Image Generators to do what I want has a very "gambling-like" quality to it.

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2. dingnu+L7[view] [source] 2025-05-14 20:24:50
>>vansch+T6
it's not like gambling, it is gambling. you exchange dollars for chips (tokens -- some casinos even call the chips tokens) and insert it into the machine in exchange for the chance of a prize.

if it doesn't work the first time you pull the lever, it might the second time, and it might not. Either way, the house wins.

It should be regulated as gambling, because it is. There's no metaphor, the only difference from a slot machine is that AI will never output cash directly, only the possibility of an output that could make money. So if you're lucky with your first gamble, it'll give you a second one to try.

Gambling all the way down.

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3. prince+b8[view] [source] 2025-05-14 20:28:03
>>dingnu+L7
> It should be regulated as gambling, because it is.

That's wild. Anything with non-deterministic output will have this.

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4. kagevf+69[view] [source] 2025-05-14 20:35:22
>>prince+b8
> "Anything with non-deterministic output will have this.

Anything with non-deterministic output that charges money ...

Edit Added words to clarify what I meant.

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5. Guinan+X9[view] [source] 2025-05-14 20:39:17
>>kagevf+69
i think at least a lot of things (if not most things) that i pay for have an agreed-upon result in exchange for payment, and a mitigation system that'll help me get what i paid for in the event that something else prevents that from happening. if you pay for something and you don't know what you're going to get, and you have to keep paying for it in the hopes that you get what you want out of it... that sounds a lot like gambling. not exactly, but like.
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6. 0cf861+Yf[view] [source] 2025-05-14 21:15:25
>>Guinan+X9
If I ask an artist to draw a picture, I still have to pay for the service, even if I am unhappy without the result.
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7. cogman+Pl[view] [source] 2025-05-14 22:02:04
>>0cf861+Yf
In the US? No, you actually do not need to pay for the service if you deem the quality of the output to be substandard. In particular with art, it's pretty standard to put in a non-refundable downpayment with the final payment due on delivery.

You only lose those rights in the contracts you sign (which, in terms of GPT, you've likely clicked through a T&C which waves all right to dispute or reclaim payment).

If you ask an artist to draw a picture and decide it's crap, you can refuse to take it and to pay for it. They won't be too happy about it, but they'll own the picture and can sell it on the market.

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