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1. segpha+J4[view] [source] 2025-05-06 15:34:48
>>meetpa+(OP)
My frustration with using these models for programming in the past has largely been around their tendency to hallucinate APIs that simply don't exist. The Gemini 2.5 models, both pro and flash, seem significantly less susceptible to this than any other model I've tried.

There are still significant limitations, no amount of prompting will get current models to approach abstraction and architecture the way a person does. But I'm finding that these Gemini models are finally able to replace searches and stackoverflow for a lot of my day-to-day programming.

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2. jstumm+jH[view] [source] 2025-05-06 19:23:17
>>segpha+J4
> no amount of prompting will get current models to approach abstraction and architecture the way a person does

I find this sentiment increasingly worrisome. It's entirely clear that every last human will be beaten on code design in the upcoming years (I am not going to argue if it's 1 or 5 years away, who cares?)

I wished people would just stop holding on to what amounts to nothing, and think and talk more about what can be done in a new world. We need good ideas and I think this could be a place to advance them.

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3. ssalaz+gg1[view] [source] 2025-05-06 23:55:42
>>jstumm+jH
I code with multiple LLMs every day and build products that use LLM tech under the hood. I dont think we're anywhere near LLMs being good at code design. Existing models make _tons_ of basic mistakes and require supervision even for relatively simple coding tasks in popular languages, and its worse for languages and frameworks that are less represented in public sources of training data. I am _frequently_ having to tell Claude/ChatGPT to clean up basic architectural and design defects. Theres no way I would trust this unsupervised.

Can you point to _any_ evidence to support that human software development abilities will be eclipsed by LLMs other than trying to predict which part of the S-curve we're on?

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4. Arthur+uG1[view] [source] 2025-05-07 05:21:50
>>ssalaz+gg1
I run a software development company with dozens of staff across multiple countries. Gemini has us to the point where we can actually stop hiring for certain roles and staff have been informed they must make use of these tools or they are surplus to requirements. At the current rate of improvement I believe we will be operating on far less staff in 2 years time.
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5. nnnnna+1K1[view] [source] 2025-05-07 06:13:46
>>Arthur+uG1
[flagged]
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6. Arthur+WK1[view] [source] 2025-05-07 06:22:26
>>nnnnna+1K1
[flagged]
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7. pmarre+kl3[view] [source] 2025-05-07 18:07:05
>>Arthur+WK1
What if I told you that a dev group with a sensibly-limited social-club flavor is where I arguably did my best and also had my happiest memories from? In the midst of SOME of the "socializing" (which, by the way, almost always STILL sticks to technical topics, even if they are merely adjacent to the task at hand) are brilliant ideas often born which sometimes end up contributing directly to bottom lines. Would you like evidence of social work cohesion leading to more productivity and happier employees? Because I can produce that. (I'd argue that remote work has negatively impacted this.)

But yes, I also once worked at a company (Factset) where the CTO had to put a stop to something that got out of hand- A very popular game at the time basically took over the mindshare of most of the devs for a time, and he caught them whiteboarding game strategies during work hours. (It was Starcraft 1 or 2, I forget. But both date me at this point.) So he put out a stern memo. Which did halt it. And yeah, he was right to do that.

Just do me this favor- If a dev comes to you with a wild idea that you think is too risky to spend a normal workday on, tell them they can use their weekend time to try it out. And if it ends up working, give them the equivalent days off (and maybe an extra, because it sucks to burn a weekend on work stuff, even if you care about the product or service). That way, the bet is hedged on both sides. And then maybe clap them on the back. And consider a little raise next review round. (If it doesn't work out, no extra days off, no harm no foul.)

I think your attitude is in line with your position (and likely your success). I get it. Slightly more warmth wouldn't hurt, though.

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8. Arthur+6E3[view] [source] 2025-05-07 20:01:50
>>pmarre+kl3
> What if I told you that a dev group with a sensibly-limited social-club flavor is where I arguably did my best and also had my happiest memories from?

Maybe you did, and as a developer I am sure it is more fun, easier, and enjoyable to work in those places. That isnt what we offer though. We offer something very simple. The opportunity for a developer to come in, work hard, probably not enjoy themselves, produce what we ask, to the standard we ask, and in return they get paid.

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