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[return to "You wouldn't steal a font"]
1. phony-+X3[view] [source] 2025-04-23 20:11:49
>>todsac+(OP)
Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me.

These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font will cost you 50 times more - for a single year.

I guess these font sellers imagine there’s still some app boom - a Klondike rush with developers bathing in dollars. Maybe if their licenses were more realistic, piracy would be less of a problem.

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2. zeroq+R9[view] [source] 2025-04-23 20:55:47
>>phony-+X3
And god forbid you to accidently ship the font with your game or mobile app! :)
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3. grishk+Nh[view] [source] 2025-04-23 21:53:23
>>zeroq+R9
How does one even use a font in an app without shipping it with the app? In a logo or something?
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4. teclea+sk[view] [source] 2025-04-23 22:10:34
>>grishk+Nh
You can trace it, I guess...
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5. whstl+Yn1[view] [source] 2025-04-24 11:05:44
>>teclea+sk
What if you convert it to bitmap, instead of shipping a TTF/WOFF/etc? Does it still counts as shipping the font... or not?
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6. trinix+qi2[view] [source] 2025-04-24 16:42:33
>>whstl+Yn1
No, because a font is licensed as a computer program that generates those glyphs. The glyphs themselves aren’t copyrightable.
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