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[return to "You wouldn't steal a font"]
1. phony-+X3[view] [source] 2025-04-23 20:11:49
>>todsac+(OP)
Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me.

These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font will cost you 50 times more - for a single year.

I guess these font sellers imagine there’s still some app boom - a Klondike rush with developers bathing in dollars. Maybe if their licenses were more realistic, piracy would be less of a problem.

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2. zeroq+R9[view] [source] 2025-04-23 20:55:47
>>phony-+X3
And god forbid you to accidently ship the font with your game or mobile app! :)
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3. grishk+Nh[view] [source] 2025-04-23 21:53:23
>>zeroq+R9
How does one even use a font in an app without shipping it with the app? In a logo or something?
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4. int_19+fL1[view] [source] 2025-04-24 13:43:00
>>grishk+Nh
By using a font that is guaranteed to be provided by the system on which the app is running. Both Windows, macOS, iOS, and Android all make such guarantees.

Linux DEs generally don't, but perhaps they should, given that open fonts with decent quality and extensive coverage are out there. Something like the Noto family.

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