You’re better off with an asynchronous result stream, which is equivalent in power but much easier to reason about. C#’s got IAsyncEnumerable, I know that Rust is working on designing something similar. Even then, it can be hard to analyse the behaviour of multiple levels of asynchronous streams and passing pieces of information from the top level to the bottom level like a tag is a pain in the neck.
Unless you're Gleam, in which case it feels natural and looks pleasant.