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[return to "AAA Gaming on Asahi Linux"]
1. spease+vn[view] [source] 2024-10-10 16:29:40
>>6a74+(OP)
This is super cool.

So, wait, does this mean that gaming is better on Linux, on a Mac?

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2. m463+Zd1[view] [source] 2024-10-10 21:30:06
>>spease+vn
If you mean "I have a mac, is it better to run linux to game?"

Then there's a case for it, since you can run AAA games that apple + macos doesn't support / allow.

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3. kergon+zj1[view] [source] 2024-10-10 22:17:20
>>m463+Zd1
You’d need to compare with what can be done on macOS including with things like crossover and the GPT. AFAICT, the Linux side is making progress, but still more games can be run from macOS.
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4. achand+cy1[view] [source] 2024-10-11 00:43:05
>>kergon+zj1
The Mac efforts rely on MoltenVK for and Vulkan needs which itself relies on the underlying Metal API. As I understand it Asahi/Honeykrisp driver for Vulkan does not rely on the Metal API so it actually can do more conformant Vulkan than Crossover/Whisky can. For example tranform feedback and other geometry shader stuff will work on Asahi. MoltenVK is working on it, but not there yet.
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5. dagmx+lz1[view] [source] 2024-10-11 00:57:32
>>achand+cy1
You’re ignoring D3DMetal which is what is most commonly going to be used and equivalent to what Proton is doing to convert D3D to VK.

Most games are D3D. A very small minority are Vulkan from the get go.

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