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[return to "Don't build your castle in other people's kingdoms (2021)"]
1. openri+El1[view] [source] 2024-10-02 07:23:57
>>lopesp+(OP)
The elephant in the room is the size distribution of "other people's kingdoms". Having oversized kingdoms and overbearing kings is not a god-given parameter, its down to regulation, political and economic choices. Its not for nothing that the current digital world has been called neo-feudal.

The real solution is to force these kingdoms to build permanently open gates and roadways that connect the land, increase all around traffic and opportunity.

Only when people turn from digital vassals to digital citizens will we emerge from the middle ages we are currently in. In this sense the most important development in the online world is still ahead if us.

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2. arethu+zB1[view] [source] 2024-10-02 10:28:12
>>openri+El1
I live somewhere that has a lot of castles - there are 3 (possibly 4) within 2km of where I am sitting writing this.

I don't think any of these castles were built directly by kings - although I suspect their construction was either approved by a king or by someone who had delegated authority from a king. NB I can also see a large castle about ~11 km away that was a royal castle (and still has a military garrison).

I suspect that most castles are probably in other people's kingdoms.

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3. nasmor+lV2[view] [source] 2024-10-02 19:18:25
>>arethu+zB1
Castle building was in fact a function of the downfall of the carolingian empire that until then kept it under control and only granted the right at strategic locations. Most castles simply made a local lord unfireable by his king since besieging a castle was way too expensive for a regular dispute. The castle building shifted the power to the local realm, starting the feudal period for good.

Castles are thus more like domains where once you take hold of it, even the big powers have a hard time taking it away from you again

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4. grues-+l73[view] [source] 2024-10-02 20:52:45
>>nasmor+lV2
Seems more like the rule is:

> Building a castle is a very good idea if you seek to entrench yourself in the power structure of the kingdom. To do this, you must be able credibly mount a defence of the castle to discourage forcible eviction without major mutual destruction (cough too big to fail).

> Don't build a wooden cottage and expect it function like a castle with a garrison under your command. Even if you slowly expand it to a stone mansion, if you don't maintain a garrison, it won't work as a castle.

Sadly, building an game on someone else's platform is more like setting up a cottage on the land. You might be able to get some farming done and survive, but if the lord fancies the grain, you're out of luck. But also good luck finding land to farm without a lord. Peasant.

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