zlacker

[return to "Valve New Employee Handbook (2012) [pdf]"]
1. aaarrm+Q4[view] [source] 2024-08-23 14:59:25
>>thecal+(OP)
This thing has always been a treat to look through; it's made with so much effort and care. I haven't read through it in a bit though and don't plan to read through it again currently so I may be off in some of the rest of my comment.

I think Valve's flat structure strategy has mildly failed and they should try something else. Unless they still desire to all-in on the strategy of creating products and hoping to land a another billion dollar baby, then sure, this strategy is good for that. However Valve kind of advertises itself as a video game company, and if someone is interested in making video games I feel like they'd actually be a bit disappointed after a while of working at Valve, simply because it seems so unlikely for them to actually ever release a video game.

And the bonus structure that I recall also seems dated. iirc it was setup in a way such that delivering new projects would land you a bonus. But this incentivizes creating things, but there is no incentive to continue supporting or updating or iterating on it. In my opinion the bonus structure should be done in such a way so that if you deliver something new, you would land a bonus, and then you'd get larger bonuses at the 1 year mark, 2 year mark, etc, if that thing has been updated and improved.

Many things these days are not just a single product that you release and that's that. They continually live on, they're a service, they're interacted with for years. Valve has fallen behind in this regard. Even smaller things like mini-features in Dota 2 for example would be released, which likely earned someone a small bonus, then left by the wayside to fall apart.

I love Valve conceptually but I really wish they'd iterate on their company design instead of thinking they've "solved it" I guess. I wish they were more video game focused. Obviously I don't know how it actually is in there these days, but things like this manual and other hearsay / rumors are the best I have to go off of.

◧◩
2. FemmeA+4k[view] [source] 2024-08-23 16:43:12
>>aaarrm+Q4
I very much agree. I just want to provide some evidence of one if your points:

> if someone is interested in making video games I feel like they'd actually be a bit disappointed after a while of working at Valve.

In 2018, valve aquired Campo Santo. They were a 12 person company who made Firewatch and were working on a new game.

Since then, one of the founders worked on writing Half-Life Alyx. The rest have done little to nothing at valve despite being industry veterans who alwys seemed passionate about games. At least half of the employees at the time of the aquisition have left valve. Im too lazy and sick to look up everyone, but the people who wanted to make games left to good companies where they could work on games.

I personally am happy for the Campo Santo team that they hopefully did well financially in the acquisition, but I an sad that a team working on novel narrative games with high production values was disbanded with little to show for it.

[go to top]