zlacker

[return to "Valve New Employee Handbook (2012) [pdf]"]
1. gumby+54[view] [source] 2024-08-23 14:53:01
>>thecal+(OP)
The reasulting reality of the managerless approach hasn’t been good. As the they say, “if you don’t have any managers you have politics”.

I have several friends who used to work at Valve none of them hate the place, they still have friends there, etc. But they tell similar stories as to why things that normal companies do successfully are impossible at Valve. Perhaps it’s best summed up by something one friend said about her year and a half at Valve: “I first learned who my boss was on the day she fired me.”

Google tried this, notoriously dense grating and then firing basically all the managers at an all-hands. That didn’t work out well at all... And now they have over-steered in the opposite direction!

◧◩
2. jshear+25[view] [source] 2024-08-23 15:00:35
>>gumby+54
For anyone who seeks to emulate Valves internal structure you have to ask yourself one question - do you already have a core product with a near-unimpeachable monopoly which consistently brings in enough money to keep the entire company afloat, with enough left over to bankroll moonshot R&D projects on top? If not, you can't afford to operate like Valve. They cancel 10 projects for every one they ship, if not for Steam bringing in endless billions of dollars they would have gone out of business a decade ago.
◧◩◪
3. Frustr+b6[view] [source] 2024-08-23 15:09:42
>>jshear+25
So did they have a different structure before Steam existed? And then post-Steam, now there is total freedom to organize however they want?

You're saying that this organization doesn't lead to success, but because they accidentally have a successful money maker, now they can run like this?

I think there is disconnect here. There are successful companies that can operate like this, because this is a good way to get to success.

◧◩◪◨
4. jshear+d7[view] [source] 2024-08-23 15:17:20
>>Frustr+b6
Early Valve coasted on the money Gabe Newell personally made as a senior Microsoft executive, so if you want to emulate that Valve then you'll need to find 8 or 9 figures in your bank account without taking any outside investments, in order to keep the company completely untainted by shareholder influence. That's not a template most founders can follow either.

There's a timeline where startup Valve went through the standard publisher funding model instead and got pressured into releasing the "finished but not very fun" 1997 cut of Half Life, rather than taking an entire extra year (an eternity in game development cycles of that era) to overhaul the whole game at their leisure. Things could have gone very differently right from the start.

[go to top]