>>emidoo+(OP)
This is also related to Godot
"The reason to make it optional is that Direct3D 12 support currently relies on the proprietary dxil.dll library from the DirectX Shader Compiler being shipped together with Godot, and shipping proprietary software goes against the mission of the Godot project."
https://godotengine.org/article/dev-snapshot-godot-4-3-dev-3...
>>yazzku+Ny1
Are any libraries from the Windows SDK open source? Windows application code calling into libraries that are not open source is nothing new.