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[return to "Building the DirectX shader compiler better than Microsoft?"]
1. mcraih+c7[view] [source] 2024-02-10 11:02:34
>>emidoo+(OP)
This is also related to Godot "The reason to make it optional is that Direct3D 12 support currently relies on the proprietary dxil.dll library from the DirectX Shader Compiler being shipped together with Godot, and shipping proprietary software goes against the mission of the Godot project." https://godotengine.org/article/dev-snapshot-godot-4-3-dev-3...
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2. yazzku+zw1[view] [source] 2024-02-10 22:05:33
>>mcraih+c7
Which part of dxil/dxc is proprietary exactly? Trying to make sense of the license barf at https://github.com/microsoft/DirectXShaderCompiler
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3. charci+gy1[view] [source] 2024-02-10 22:22:09
>>yazzku+zw1
The source code for dxil.dll is not part of that repo.
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