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[return to "Building the DirectX shader compiler better than Microsoft?"]
1. msk-ly+Md[view] [source] 2024-02-10 12:24:02
>>emidoo+(OP)
So the signing[1] DXIL.dll does is just a modified MD5?

1: https://github.com/hexops/DirectXShaderCompiler/blob/4190bb0...

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2. Quarre+5E[view] [source] 2024-02-10 16:14:49
>>msk-ly+Md
I find it frustrating that the Mach guys have this great write up, but don't just say what the "signing" is.

Anyone paying attention in the article to that point knew it had to be some basic hash or similar, where even in your worst case someone has to reverse engineer some assembly.

After all that effort, just out Microsoft, particularly when we're talking about opensource code that anyone that cares to can just dig through and find (thanks for that, msk!).

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