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[return to "Building the DirectX shader compiler better than Microsoft?"]
1. msk-ly+Md[view] [source] 2024-02-10 12:24:02
>>emidoo+(OP)
So the signing[1] DXIL.dll does is just a modified MD5?

1: https://github.com/hexops/DirectXShaderCompiler/blob/4190bb0...

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2. atq211+Tp[view] [source] 2024-02-10 14:36:51
>>msk-ly+Md
That "signing" has always been bullshit security theater. You'll note that every other graphics API manages just fine without it. I'm glad somebody posted the "signing" algorithm out in the open.
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