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[return to "Building the DirectX shader compiler better than Microsoft?"]
1. a1o+Dk[view] [source] 2024-02-10 13:43:56
>>emidoo+(OP)
SDL people are working in creating some shader language in the form of SDL_gpu (not the old one), to launch in SDL3, so it could have some cross platform way to work with 3D graphics there for games. I have been looking at it closely for a little while.
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2. jshear+en[view] [source] 2024-02-10 14:12:45
>>a1o+Dk
Is SDL_gpu meaningfully different from WebGPU? Looking at their goals they seem to be more or less the same, building an accessible lowest-common-denominator abstraction over DX12/Vulkan/Metal, except SDL_gpu is an early work in progress and WebGPU already has two good open implementations.
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