zlacker

[return to "Building the DirectX shader compiler better than Microsoft?"]
1. flohof+h7[view] [source] 2024-02-10 11:03:35
>>emidoo+(OP)
A great overview of the terrible mess that underlies cross-3D-API shader compilation (and even though it focuses on D3D and Microsoft, it's not much better on other 3D APIs - for instance you simply can't cross-compile Metal shaders from a Linux host - only from macOS and - somewhat recently - Windows).

If the Mach team can pull off this whole "Zig as a cross-3D-API shader compiler" and make it work as smoothly as "Zig as a cross-compilation toolchain", then this would be pretty much the biggest thing in computer graphics since 1995 or so :)

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2. lr1970+Ta[view] [source] 2024-02-10 11:46:56
>>flohof+h7
> If the Mach team can pull off this whole "Zig as a cross-3D-API shader compiler" and make it work as smoothly as "Zig as a cross-compilation toolchain", then this would be pretty much the biggest thing in computer graphics since 1995 or so :)

And a major boost for Zig -- both as a language and a toolchain.

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