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[return to "The Rust project has a burnout problem"]
1. markph+H4[view] [source] 2024-01-17 13:10:46
>>Philpa+(OP)
This is a good description of what life is like working on almost any significant open source project. The only thing not included was the comments from overly entitled users that saps whatever morale and energy you have left. Probably best he did not include that though as that is what all discussion would be about.

I am not sure what to do about the burnout problem. The way he described it is very on point though. Since everyone working on the project is overloaded there is a great feeling of things only get done if you do them.

Most of my open source work was in the pre-GitHub days when we used mailing lists, not pull requests, to build community. I do think there was something better about that for the project itself as it encouraged a lot more discussion and community building. PR's and Issues become silos and are not great for general discussion. I think they also encourage drive-by contributions which honestly are intoxicating initially but once you see people are not coming back become defeating.

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2. gray_-+ak[view] [source] 2024-01-17 14:26:58
>>markph+H4
> I think they also encourage drive-by contributions

I realize I am in minority, but for me, if project uses a mailing list I am more likely to do a drive-by contribution (compared to no contribution at all). Just doing git send-email is much easier compared to figuring out how to create whatever pull request is called in whatever forge the specific project is using.

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3. humanr+OD[view] [source] 2024-01-17 15:48:31
>>gray_-+ak
I'm the opposite. There's no clear notion of status, remaining concerns, priority, etc. in an email thread.
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4. gray_-+WW[view] [source] 2024-01-17 17:13:40
>>humanr+OD
> There's no clear notion of status, remaining concerns, priority, etc. in an email thread.

Which, for drive-by contributions, does not really matter. It is a problem for long term contributions and project managements in general, true, but there often is some tracking system present (patchwork, debbugs, ...).

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