std::min(max, std::max(min, v));
maxsd xmm0, xmm1
minsd xmm0, xmm2
std::min(std::max(v, min), max); maxsd xmm1, xmm0
minsd xmm2, xmm1
movapd xmm0, xmm2
For min/max on x86 if any operand is NaN the instruction copies the second operand into the first. So the compiler can't reorder the second case to look like the first (to leave the result in xmm0 for the return value).The reason for this NaN behavior is that minsd is implemented to look like `(a < b) ? a : b`, where if any of a or b is NaN the condition is false, and the expression evaluates to b.
Possibly std::clamp has the comparisons ordered like the second case?
The various code snippets in the article don't compute the same "function". The order between the min() and max() matters even when done "by hand". This is apparent when min is greater than max as the results differ in the choice of the boundaries.
Funny that for such simple functions the discussion can become quickly so difficult/interesting.
Some toying around with the various implementations in C [1]: