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1. sjducb+Z52[view] [source] 2024-01-07 14:35:45
>>homarp+(OP)
I’m curious how human like this LLM feels when you play it.

One of the challenges to making fun chess bots is to make it play like a low or mid ranked human. The problem is that a stockfish based bot knows some very strong moves, but deliberately plays bad moves so it’s about the right skill level. The problem is that these bad moves are often very obvious. For example I’ll threaten a queen capture. Any human would see it and move their queen. The bot “blunders” and loses the queen to an obvious attack. It feels like the bot is letting you win which kills the enjoyment of playing with the bot.

I think that this approach would create very human like games.

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2. Solven+gf2[view] [source] 2024-01-07 15:39:53
>>sjducb+Z52
Isn't that more of a design issue than a bot AI issue?
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