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[return to "Story-driven adventure set in a hard sci-fi world by Stanisław Lem"]
1. flohof+V3[view] [source] 2023-12-23 13:22:03
>>doener+(OP)
My impressions from playing through the game:

- It's a (somewhat) interactive comic, don't expect any gameplay besides some point-and-click and lots of slow walking.

- Nice visuals, but a bit too much on the Fallout lollipop-retro-future side. Not at all how I imagined it when reading the book. Even the real-world 60's (when the book was written) space technology looked more futuristic.

- Not a lot of "Lem" or the book's story in the game. The game's story builds on the basic idea of the book, but that's about it.

- The main character is entirely too chatty and whiny. I would have preferred a quiet main character and more "environmental story telling".

Ultimately not my type of game, also because I had different expectations. It might fit better on a tablet as interactive comic though.

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2. rasz+SK[view] [source] 2023-12-23 18:36:49
>>flohof+V3
Its a story driven walking simulator, think Stanley Parable or Firewatch (minus all the depressing stuff). If you dont like this type of games you probably wont like Invincible.

Visuals are comparable to Forbidden Planet (1956) or The Silent Star (1960), pretty time period correct.

Its a prequel to the book. Biggest change is introduction of two superpowers, Cosmosolidary Alliance and Interplanetary Commonwealth. Book couldnt put you in shoes of dirty rotten capitalistic pig, and neither could let glorious mother russia appear weak despite all its might and powerful machines. Poland was under russian occupation, that simply wouldnt fly with censorship.

Main character can afford to be chatty and whiny, they represents evil western Interplanetary Commonwealth and wont be send to kolkhoz for discrediting special mili^^^space operation.

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3. flohof+Ph1[view] [source] 2023-12-23 22:09:37
>>rasz+SK
Thanks for the laugh :)
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