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1. ilaksh+ks[view] [source] 2023-09-12 14:31:39
>>arbesm+(OP)
I really like the gamification there where they have hit points and a stat for mood as well as keeping track of the inventory. It's concise and helps make sure that the system doesn't lose track of key structural information.

I think that type of thing can make for a really fun and flexible GPT-powered game system. It seems like a great way to add some engagement.

It's also brilliant the way you have managed to mitigate the ChatGPT cheating to such a degree. Although as I got further down into the details of the assignment, I started to feel glad that I wasn't in school anymore. It sounds like they will have to do a fair amount of actual work. So congratulations on that.

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2. benbre+Rt[view] [source] 2023-09-12 14:38:30
>>ilaksh+ks
Thank you! Re: gamification, I guess I finally found a use for all the time I spent playing Gemstone III when I was 12. It seems that MUDs or writing about them were well represented in the training data because preventing it from veering off into D&D like fantasy was actually the hardest part (hence the talking rat incident).

Something I wrote about Gemstone years ago:

http://theappendix.net/issues/2014/10/dont-cry-for-me-elanth...

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3. kian+ti6[view] [source] 2023-09-14 02:49:12
>>benbre+Rt
Wow, that brings back memories...
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