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1. ilaksh+ks[view] [source] 2023-09-12 14:31:39
>>arbesm+(OP)
I really like the gamification there where they have hit points and a stat for mood as well as keeping track of the inventory. It's concise and helps make sure that the system doesn't lose track of key structural information.

I think that type of thing can make for a really fun and flexible GPT-powered game system. It seems like a great way to add some engagement.

It's also brilliant the way you have managed to mitigate the ChatGPT cheating to such a degree. Although as I got further down into the details of the assignment, I started to feel glad that I wasn't in school anymore. It sounds like they will have to do a fair amount of actual work. So congratulations on that.

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2. thepti+wH[view] [source] 2023-09-12 15:35:40
>>ilaksh+ks
> I think that type of thing can make for a really fun and flexible GPT-powered game system. It seems like a great way to add some engagement.

Recent history -- one of the initial GPT use-cases that got the hype train going was AI Dungeon, which is this sort of thing.

Thought I think with GPT function calls, you could have the LLM sitting atop an actual game engine with persistent objects, rather than having the LLM implement the game engine and world state - which is vulnerable to hallucinations etc. (Wonder if anyone's wired this up yet? Seems like it should be easy with existing text adventure engines.)

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3. gsuuon+c31[view] [source] 2023-09-12 16:57:20
>>thepti+wH
Can you point me to some text-adventure engines? I'm hacking on an in-browser local llm structured inference library[1] and am trying to put together a text game demo[2] for it. It didn't even occur to me that text-adventure game engines exist, I was apparently re-inventing the wheel.

[1] https://github.com/gsuuon/ad-llama

[2] https://ad-llama.vercel.app/murder/

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4. thepti+K51[view] [source] 2023-09-12 17:08:34
>>gsuuon+c31
Sorry, not my area of expertise, I just know they exist, but I don’t know how the different ones compare.

There are a few: https://en.m.wikipedia.org/wiki/Category:Text_adventure_game...

And z-machine is the one I have seen for the one text adventure I know of: https://en.m.wikipedia.org/wiki/Z-machine, but I would be surprised if that’s the best one for a new project as it’s quite old.

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5. gsuuon+T81[view] [source] 2023-09-12 17:27:03
>>thepti+K51
Twine seems interesting, but it looks like these are mostly for helping writing out the branching bits of dialogue which would be mostly the LLM's work anyway. Guess some amount of reinventing wheels is gonna be necessary when adapting experiences for AI. Thanks anyways!
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6. seabas+7r1[view] [source] 2023-09-12 18:40:07
>>gsuuon+T81
You might want to investigate MUDs ('Multiple User Dungeons') more closely. The rules of the game define the locations and items and such, but the character dialogue is between real people. By substituting LLMs for real players within the game, you may be able to enforce a greater level of consistency (the LLMs can't break the rules) and context (the MUD can usually describe one's entire state, which would allow you to prompt your LLM at the beginning of each turn with all the important facts).

I don't really have enough patience for MUDs myself, but they are a continually popular form of role-playing game since they were invented over 50 years ago.

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