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[return to "Bad Apple Font"]
1. interr+ca[view] [source] 2023-08-30 04:32:25
>>notmys+(OP)
I thought somehow the animation was playing "by itself," but I guess it was accomplished by holding down the '.' key? The font code swaps a run of N dots with the glyph corresponding to the Nth frame of animation.
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2. Nzen+Mp1[view] [source] 2023-08-30 14:16:47
>>interr+ca
Fontemon [0] makes this a bit more obvious by including a web page with the font embedded, so we can control the animation by typing, rather than watching someone else type. However, mmulet embeds some sort of Blender project [1], rather than a wasm binary to accomplish the font shaping.

[0] https://www.coderelay.io/fontemon.html

[1] https://github.com/mmulet/code-relay/blob/main/markdown/Tuto...

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3. mmulet+Es1[view] [source] 2023-08-30 14:29:16
>>Nzen+Mp1
So, the blender project was just used to create the game (set up each decision tree, and the position of all images), from there I compile everything into complex ligatures in the GSUB table. The wasm binary feature wasn’t around when I made fontemon, but it looks like it would have made development a lot easier!
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