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[return to "Making Figma better for developers with Dev Mode"]
1. bgribb+9V[view] [source] 2023-06-21 20:50:46
>>emilsj+(OP)
As a developer, the "one big bulletin board" visual model that Figma promotes is one of the worst steps backwards in UX I have ever had to deal with. I am constantly zooming in and out and scrolling around trying to find anything. I hate it so much.
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2. Akrony+Ze1[view] [source] 2023-06-21 22:20:58
>>bgribb+9V
We use figma quite extensively as a reference for our current project. The disgners constantly move stuff around, so the links to them, in tasks, break and point to nothing. Which is a major pain in the ass indeed.

So yeah, 100% agree that the "big bulletin approach" is a negative.

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3. NTARel+Br1[view] [source] 2023-06-21 23:38:11
>>Akrony+Ze1
My designers take their own snapshot by cloning their work and using versions in the names of things. Older things are not to be modified with few exceptions. It makes for a good linking experience on my end, but I don't know what that kind of maintenance is like for them.
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4. softso+hJ6[view] [source] 2023-06-23 13:30:17
>>NTARel+Br1
This is my method, especially because it shows how design will progress, with tight deadlines this becomes harder but I still consider it a very valuable way of proving work (only a minor designer though with freelancing)

I certainly can understand stand the move fast method of quickly changing things, when I'm doing concept work this makes more sense here.

Long term though, if you actually care about your work you should be making copies or different boards to show how and when you made some decisions. Especially mayor design changes.(Granted I could just be a bad designer that just can't come up with a better workflow)

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