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[return to "Making Figma better for developers with Dev Mode"]
1. bgribb+9V[view] [source] 2023-06-21 20:50:46
>>emilsj+(OP)
As a developer, the "one big bulletin board" visual model that Figma promotes is one of the worst steps backwards in UX I have ever had to deal with. I am constantly zooming in and out and scrolling around trying to find anything. I hate it so much.
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2. drewbe+Ao1[view] [source] 2023-06-21 23:19:06
>>bgribb+9V
I can for sure see how the 'big board' approach isn't good (and it looks like they're attending to this to some degree with the new Dev Mode features). I'm curious what handoff experience you had before that was better. Prior to Figma (as a designer) my workflows were always "send a PDF with designs, export some assets", which I imagine was non-standard, and not great, so I'm wondering what was improved for you before?
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3. the_ma+0w1[view] [source] 2023-06-22 00:14:14
>>drewbe+Ao1
I had a brief and horrific period of my life when I had to export assets for android at the weird android resolutions.

I really don't understand why there isn't a better designer>developer hand off experience. It seems like Figma is trying with the CSS stuff and the layouts, but I don't think it quite works

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