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[return to "Making Figma better for developers with Dev Mode"]
1. bgribb+9V[view] [source] 2023-06-21 20:50:46
>>emilsj+(OP)
As a developer, the "one big bulletin board" visual model that Figma promotes is one of the worst steps backwards in UX I have ever had to deal with. I am constantly zooming in and out and scrolling around trying to find anything. I hate it so much.
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2. Akrony+Ze1[view] [source] 2023-06-21 22:20:58
>>bgribb+9V
We use figma quite extensively as a reference for our current project. The disgners constantly move stuff around, so the links to them, in tasks, break and point to nothing. Which is a major pain in the ass indeed.

So yeah, 100% agree that the "big bulletin approach" is a negative.

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3. tharku+sm1[view] [source] 2023-06-21 23:04:57
>>Akrony+Ze1
I've completely reneged on linking to figma in individual tasks.

I take screenshots of the state of figma at the time we all agreed that "this is it" (or close enough to what we'll implement). Sure I'll leave a link in the epic to the figma "bulletin board" for that feature so that people can find it and look around. But that's it. We're also never gonna implement exactly what's shown in figma (or said screenshots) either because it would take forever to get the designers to actually adjust everything to look like it does in product.

They can never seem to get the look to match what our standard UI library looks like. Which is a shame because every new developer always tries to match what the design shows instead of sticking with the standard library. Honestly, the best thing would be if figma wasn't used at all and the designers just used black and white lines and boxes and focus on good UX instead of pixel perfect UI designs.

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