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[return to "Making Figma better for developers with Dev Mode"]
1. bgribb+9V[view] [source] 2023-06-21 20:50:46
>>emilsj+(OP)
As a developer, the "one big bulletin board" visual model that Figma promotes is one of the worst steps backwards in UX I have ever had to deal with. I am constantly zooming in and out and scrolling around trying to find anything. I hate it so much.
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2. Akrony+Ze1[view] [source] 2023-06-21 22:20:58
>>bgribb+9V
We use figma quite extensively as a reference for our current project. The disgners constantly move stuff around, so the links to them, in tasks, break and point to nothing. Which is a major pain in the ass indeed.

So yeah, 100% agree that the "big bulletin approach" is a negative.

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3. Shadow+ch1[view] [source] 2023-06-21 22:34:05
>>Akrony+Ze1
And this M.O. would seem to make zero steps toward recognizing the tedium of their platform:

"By hovering and clicking around the Figma canvas, you can find and export all the information you need"

Because "hovering" over every shape or area in a screenful of design content to prospect for hidden goodies, then exporting them one by one, is a great way for developers to acquire a complete rundown of what they need to implement.

I guess I can't speak for all developers, but I don't want to dick around with an Advent calendar that's masquerading as a design document.

Meanwhile, has Figma fixed the absurd confusion that it presents in the UI between projects and teams? It seriously confuses those two things right there on the "home" page of your account.

And finally, for those who don't want to support Adobe's software-rental nonsense, there is an open-source alternative to Figma called Penpot: https://penpot.app

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