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[return to "Show HN: Non.io, a Reddit-like platform Ive been working on for the last 4 years"]
1. root_a+Ih[view] [source] 2023-06-12 17:46:31
>>jjcm+(OP)
Congrats on the hard work, and the idea is fine, but the problem is that tech like this is a cheap commodity in a massively oversaturated space, and without a hook that makes the platform exceptional (innovative/clever/beautiful design, unique aggregation features, inherently interesting content, reimagined user/content/moderation dynamics etc etc), this kind of thing is dead in the water because it lacks a network effect. Add in the upfront subscription model and failure to launch is basically assured.

When I visit the root domain I shouldn't be greeted with a marketing splash page, you need interesting content in the user's face right away, entice their curiosity and drive the user to explore the site... even as a fellow developer, my first instinct is to abandon the page as soon as I'm greeted with the cliche startup marketing page. Consider the user experience when I visit reddit.com or news.ycombinator.com or any other link aggregation competitor. What you have now is a tech demo, not a platform. Sorry if that's a little harsh, but I mean well! Good luck!

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2. bradge+m41[view] [source] 2023-06-12 20:45:08
>>root_a+Ih
What is it about insanely great user experience design that's hard to "open source" in the same sense that engineers are able collaborate on software, like Linux, and achieve massive distribution?
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3. johnny+g71[view] [source] 2023-06-12 20:57:02
>>bradge+m41
I dont think UX is "harder". But the kinds of people that can realize a launch like this need to be technically minded, tend to work alone, and lean a lot more on the "Linux" side of this than the UX side. It's like trying to find the perfect Programmer/Artist hybrid to make a game with; it's simply two different mindsets that rarely get taught together.

As an example, look at most of Linux Distro's UX since you brought it up. They aren't meant for the layman the way Mac/Windows was. the deeply technical audience, for better or worse, puts up with a lot of UX issues for their tools. That doesn't work the same way for a general audience website or app.

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But that's from the "why can't programmers art" side of the argument. Of course, that begs the question "why can't programmers find artists to work with them?"... well, there's a dozen different reasons. Culturally, historically, socially, and so on.

But to list the one big reason; there aren't stereotypes about programmers being short on cash and needing to commissions out programs after their full time job just to get by. (a few) programmers do all that just for their own self-fulfillment or for their own goals, with no expectations of a big payment most of the time. Because many are already financially comfortable.

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