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[return to "3dfx: So powerful it’s kind of ridiculous"]
1. ChuckM+25[view] [source] 2023-03-05 05:41:02
>>BirAda+(OP)
My first video accelerator was the Nvidia NV-1 because a friend of mine was on the design team and he assured me that NURBs were going to be the dominant rendering model since you could do a sphere with just 6 of them, whereas triangles needed like 50 and it still looked like crap. But Nvidia was so tight fisted with development details and all their "secret sauce" none of my programs ever worked on it.

Then I bought a 3DFx Voodoo card and started using Glide and it was night and day. I had something up the first day and every day thereafter it seemed to get more and more capable. That was a lot of fun.

In my opinion, Direct X was what killed it most. OpenGL was well supported on the Voodoo cards and Microsoft was determined to kill anyone using OpenGL (which they didn't control) to program games if they could. After about 5 years (Direct X 7 or 8) it had reached feature parity but long before that the "co marketing" dollars Microsoft used to enforce their monopoly had done most of the work.

Sigh.

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2. Aardwo+wp[view] [source] 2023-03-05 10:44:00
>>ChuckM+25
Around 1999 we had a PC with both a Riva TNT and a Voodoo 2. The main games I played were Half Life and Unreal 1 (in addition to various games that came bundled with hardware like Monster truck madness and Urban Assault). I found the Riva TNT to work much better than the Voodoo 2 for the main games I played (e.g. when choosing in the game options, the D3D or OpenGL options had less glitches, better looking translucency in Unreal, etc..., than the options that used the voodoo card), and in addition the Riva TNT supported 32-bit color while the Voodoo 2 only had 16-bit color and had this awkward passthrough.

Maybe being 1999 it was just a little bit too late to still fully appreciate 3dfx and modern day D3D and OpenGL took over around that time, so I just missed the proper Voodoo era by a hair.

Note that by OpenGL here I meant OpenGL using the Riva TNT (I assume the Voodoo card drivers must have been called Glide or 3DFx in the settings). I've always seen D3D and OpenGL existing side by side, performing very similarly in most games I played, and supporting the same cards, with GeForce cards etc that came later. I mainly game using Wine/Proton on Linux now by the way.

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3. time0u+GR[view] [source] 2023-03-05 15:06:11
>>Aardwo+wp
I fondly remember the K6-2 system I had with a Voodoo 2 and 192MB of RAM. It was the first PC that was all mine. I also played HL1 and Unreal Tournament 1. The big games though were the HL mods TFC and Counter-Strike. I dragged that thing to so many LAN parties. A true golden age.

It was also the first PC I ever installed Linux on. My dad would not let me do such a risky operation as dual booting Linux on the family computer. I don’t even remember what distro at this point.

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4. wing-_+Gjb[view] [source] 2023-03-08 15:42:32
>>time0u+GR
>My dad would not let me do such a risky operation as dual booting Linux on the family computer.

You were smarter than me. I wanted all those free compilers so badly I just went and installed redhat on the family pc. Ask me how well that conversation went with the old man...

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