Then I bought a 3DFx Voodoo card and started using Glide and it was night and day. I had something up the first day and every day thereafter it seemed to get more and more capable. That was a lot of fun.
In my opinion, Direct X was what killed it most. OpenGL was well supported on the Voodoo cards and Microsoft was determined to kill anyone using OpenGL (which they didn't control) to program games if they could. After about 5 years (Direct X 7 or 8) it had reached feature parity but long before that the "co marketing" dollars Microsoft used to enforce their monopoly had done most of the work.
Sigh.
How does this relate to the NV-1? I thought it used quads instead of triangles. Did it do accelerated NURBs as well?
https://vintage3d.org/pcx1.php
"Thanks to volumes defined by infinite planes, shadows and lights can be cast from any object over any surface."