Then I bought a 3DFx Voodoo card and started using Glide and it was night and day. I had something up the first day and every day thereafter it seemed to get more and more capable. That was a lot of fun.
In my opinion, Direct X was what killed it most. OpenGL was well supported on the Voodoo cards and Microsoft was determined to kill anyone using OpenGL (which they didn't control) to program games if they could. After about 5 years (Direct X 7 or 8) it had reached feature parity but long before that the "co marketing" dollars Microsoft used to enforce their monopoly had done most of the work.
Sigh.
I was acutely aware of the various 3D API issues during this time and this rings very true.
And this tradition is carried on to this day in milder form when Western game devs hear Elden Ring is more popular than their game or try to "fix" visual novels and JRPGs without playing any of them.