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[return to "3dfx: So powerful it’s kind of ridiculous"]
1. jvolkm+I9[view] [source] 2023-03-05 06:49:43
>>BirAda+(OP)
I still remember installing a Voodoo and playing glquake. It was so amazing after relative disappointments like the S3 Virge. Lots of nostalgia for that period.

The article touches on this a bit, but one of the quirky things about the original Voodoo and Voodoo 2 were that they lacked 2D entirely. You had to use a short VGA passthrough cable to some other 2D card. This also meant that they only supported fullscreen 3D, since 2D output was completely bypassed while the 3dfx card was in use.

The Voodoo 3 finally came with 2D, but I think I jumped ship to Nvidia by then.

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2. beebee+dj[view] [source] 2023-03-05 09:08:27
>>jvolkm+I9
I think Voodoo Banshee was a full blown 2d+3d solution that was released before Voodoo 3. Don't take my word for it, though
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3. viking+lM2[view] [source] 2023-03-06 04:35:06
>>beebee+dj
It was, but the Banshee wasn't popular because the 3d side was only half a Voodoo 2, with one texture unit instead of two. It had a higher clock speed to try to compensate but that wasn't enough.

The Voodoo Rush a year before that also had problems - it was a Voodoo 1 chip, but coupled to a slow 2d processor (back when that still mattered, like for just drawing windows or wallpaper in Windows) and had some compatibility problems.

It took until 3dfx's third iteration, with the Voodoo 3, to finally get 2d/3d integration right.

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