Brian Hook was the 3dfx engineer who was the original architect of Glide. He went on to work for id Software in 1997.
Michael Abrash wrote the first 3d hardware support for Quake, while working for id Software, but it wasn't for 3dfx it was for the Rendition Verite 1000 and released as vQuake.
John Carmack was, of course, the lead programmer of Quake.
Hook, Abrash, and Carmack ended up working at the same company again at Oculus VR (and then Meta).