>>ben779+Oi1
Same. I was fortunate enough to be able to use one of those hundred thousand dollar SGI’s as a sophomore because of my lab job. So, in my dorm I had a Pentium60 capable of running Quake at 320x240 software rendered. And, in the lab, I could play at 1280x1024(!!!) on the Reality Engine with the same point filtered look. But, then I managed to get a Voodoo1 and my little PC could run Quake at 640x480 bilinear filtered. It was nuts to get such a huge speed up for a fraction of the cost of the base machine. Peak “Pop Moore’s Law” going on at that time.