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[return to "3dfx: So powerful it’s kind of ridiculous"]
1. MontyC+K8[view] [source] 2023-03-05 06:35:34
>>BirAda+(OP)
>Voodoo Graphics and GLide were the standard in the PC graphics space for a time. 3dfx created an industry that is going strong today, and that industry has affected far more than just gaming. GPUs now power multiple functions in our computers, and they enable AI work as well.

>This tale brings up many “what ifs.”

What if 3dfx had realized early on that GPUs were excellent general purpose linear algebra computers, and had incorporated GPGPU functionality into GLide in the late 90s?

Given its SGI roots, this is not implausible. And given how NVidia still has a near stranglehold on the GPGPU market today, it’s also plausible that this would have kept 3dfx alive.

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2. aldric+br[view] [source] 2023-03-05 11:07:52
>>MontyC+K8
History is funny because at that time in the 90s there was a company called Bitboys Oy. That company was founded by some Finnish demoscene members and was developing a series of graphics cards, Pyramid3D and Glaze3D, with a programmable pipeline around 1997-1999 [1]. This was at around 5 years before the first commercial shader capable card was released.

Even though Wikipedia classifies it as vaporware, there are prototype cards and manuals floating around showing that these cards were in fact designed and contained programmable pixel shaders, notably:

- The Pyramid3D GPU datasheet: http://vgamuseum.info/images/doc/unreleased/pyramid3d/tr2520...

- The pitch deck: http://vgamuseum.info/images/doc/unreleased/pyramid3d/tritec...

- The hardware reference manual: http://vgamuseum.info/images/doc/unreleased/pyramid3d/vs203_... (shows even more internals!)

(As far the companies go: VLSI Solution Oy / TriTech / Bitboys Oy were all related here.)

They unfortunately busted before they could release anything, due to a wrong bet in memory type choice (RDRAM, I think) and letting their architecture rely on that, then running out of money, perhaps some other problems. In the end their assets were bought by ATI.

As for 3dfx, I would highly recommend watching the 3dfx Oral History Panel video from the Computer History Museum with 4 key people involved in 3dfx at the time [2]. Its quite fun as it shows how 3dfx got ahead of the curve by using very clever engineering hacks and tricks to get more out of the silicon and data buses.

It also suggests that their strategy was explicitly about squeezing as much performance out of the hardware, and making sacrifices (quality, programmability) there, which made sense at the time. I do think they would've been pretty late to switch to the whole programmable pipeline show, for to that reason alone. But who knows!

[1] https://en.wikipedia.org/wiki/BitBoys

[2] https://www.youtube.com/watch?v=3MghYhf-GhU

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