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[return to "3dfx: So powerful it’s kind of ridiculous"]
1. cronix+p4[view] [source] 2023-03-05 05:27:11
>>BirAda+(OP)
Nice trip down memory lane. I still remember when I popped the 3dfx in and played quake, after playing quake on some ATI or Matrox I had (and a hell of a lot of other games before that lol). It was a transformative experience. I was stunned at how smooth everything was. It was beautiful. It was more incredible than going from 320x200x16(colors) to 640x480x256 and then 1024x768x16.8M, which were all quite marvelous increments. I think Moore's Law was just more visible in the early days. You really felt each iterative change. Going from "PC Speaker" to an Adlib was also a massive transformation.
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2. greggs+Q5[view] [source] 2023-03-05 05:59:54
>>cronix+p4
Interestingly, the transistor density of GPUs has been following a roughly logarithmic curve since 2000, compared to the linear increase in x86 processors [1].

I totally agree that the incremental innovations observed in earlier GPU platforms felt much, much more ‘obvious’ though.

It’s as if the ‘wow factor’ of graphics hardware doesn’t scale at the same rate as density.

Or perhaps releases were more spread out than they are today (compared to the annual release cycle expected today) making the jumps more obvious.

[1] https://www.researchgate.net/figure/Comparison-of-NVIDIA-gra...

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3. Taniwh+08[view] [source] 2023-03-05 06:25:59
>>greggs+Q5
I was designing Mac graphics accelerators in the early 90s, one thing I learned is that perceived performance follows a sort of S curve, there's an area where everything is terribly slow and any change is good but it's slow, then you hit the curve every performance increase is obvious, wonderful, makes new stuff possible - that's where you start selling big if you're leading the pack, then you hit an area where performance is "good enough", double the performance and the perceived increase is far less - now you're fighting for "cheapest", not so good for your company.

That was for 2D, bigger faster 3D enables new sorts of games so that market has been growing for far longer.

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4. christ+We[view] [source] 2023-03-05 08:02:00
>>Taniwh+08
It feels like we are two or three generations away from that in gpus for games.
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5. beebee+ti[view] [source] 2023-03-05 08:58:34
>>christ+We
I admire your optimism but the next big with ray/path tracing, voxels and whatnot, I'd say not even ten generations away.

Good thing nice graphics do not equal good games. My favourite multiplayer FPS games I prefer in glorious picmip 5 detail.

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