Then I bought a 3DFx Voodoo card and started using Glide and it was night and day. I had something up the first day and every day thereafter it seemed to get more and more capable. That was a lot of fun.
In my opinion, Direct X was what killed it most. OpenGL was well supported on the Voodoo cards and Microsoft was determined to kill anyone using OpenGL (which they didn't control) to program games if they could. After about 5 years (Direct X 7 or 8) it had reached feature parity but long before that the "co marketing" dollars Microsoft used to enforce their monopoly had done most of the work.
Sigh.
Wow, this sounds like those little cases where a few different decisions could have easily led us down into an alternate parallel world :)
Can someone expand on why NURBs didn't/don't win out against polygons?
Could this be like AI/ML/VR/Functional Programming, where the idea had been around for decades but could only be practically implemented now after we had sufficient hardware and advances in other fields?
Sometimes, like with CUDA, they just have an early enough lead that they entrench.
Vile player. They're worse than IBM. Soulless & domineering to the max, to every extent possible. What a sad story.