>>BirAda+(OP)
Nice trip down memory lane. I still remember when I popped the 3dfx in and played quake, after playing quake on some ATI or Matrox I had (and a hell of a lot of other games before that lol). It was a transformative experience. I was stunned at how smooth everything was. It was beautiful. It was more incredible than going from 320x200x16(colors) to 640x480x256 and then 1024x768x16.8M, which were all quite marvelous increments. I think Moore's Law was just more visible in the early days. You really felt each iterative change. Going from "PC Speaker" to an Adlib was also a massive transformation.