But I kept coming back. Again and again, just looking through their page. I tried the trial. I eventually caved. A weird moment for me, but I bloody love this font and I frequently notice how nice it is in all my IDEs.
I sound like a shill, sorry.
Windows, 1920 x 1200 @ 96 dpi, Visual Studio, light-on-dark theme. I like 'em small to fit more on the screen and at 8px this font looks janky. It is blurry with uneven thickness and requires an eye strain to read. It doesn't seem to be hinted at all even though it is a TTF version.
Here's Berkley Mono on the left and Mensch on the right - https://i.imgur.com/CM27hVV.png
At 9px characters somehow retain their width but just get taller.
At 10px it starts looking better, but glyphs still look kinda feeble and aren't terribly pleasant to look at.
Just 2c. The character design is very nice still.
It would be ok if the vast majority of screens were high dpi. But they are not. It’s not a question of being broke or not.
Affordable high-dpi screens are pretty much a recent thing. It keeps being rare (and expensive) on every laptop that isn’t a Mac.
Most companies bought hundreds of 1920*1080 screens in the last decade and they have no real incentive to throw them out of the window neither they feel the need to go 4K even when they buy new screens.
Good hi-dpi+multiscreen support on windows is no more recent than Windows 10 1703. On Linux it’s still garbage.
Millions of people are stuck working with low-dpi screens. It’s not like you have that much power over your employer to ask for a better screen without him changing the whole fleet because all your coworkers now wants one.
So I agree with you. In an ideal world, low-dpi should be something from the past. But it isn’t. And in our real world, the real shame is that designers (including font designers) stopped caring for the vast majority of people who don’t use a hi-dpi screen to work.