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[return to "Who knew the first AI battles would be fought by artists?"]
1. fleddr+t52[view] [source] 2022-12-15 21:39:01
>>dredmo+(OP)
I sympathize with artists on this matter, but they're really bad at protesting.

AI Mickey Mouse is a possible copyright as well as trademark violation which would likely be enforced in the exact same way if you were to hand draw it. This type of violation is not AI specific.

The main threat that AI poses is not that it outputs copyrighted characters, instead brand new works that are either totally new (idea is never drawn before but the style is derived) or different enough from a known character to be considered a derived work.

Another way to put it: artists' current job is not to draw mickey. It is to draw new works, which is the part AI is threatening to replace. Sure, Disney may chase the AI companies to remove Mickey from the training set, and then we lost AI Mickey. That doesn't solve any problem because there are no artist jobs that draw Mickey.

Even in the case of extreme success where it becomes illegal to train a copyrighted image without explicit consent, the AI problem doesn't go away. They'll just use public domain images. Or sneak in consent without you knowing it. As was the case with your "free and unlimited" Google Photos.

Finally, if there's any player interested in AI art, it has to be Disney. Imagine the insane productivity gains they can make. It's not reasonable to expect that they would fight AI art very hard. Maybe a little, for the optics.

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2. itroni+i82[view] [source] 2022-12-15 21:52:02
>>fleddr+t52
I think you are giving the AI too much credit in being able to pull out the trademarked bits. Artists can introduce trademark iconography into their work as a poision pill. Sort of like GPL but with more powerful allies.
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3. lcnPyl+rI2[view] [source] 2022-12-16 01:50:49
>>itroni+i82
With this line of reasoning, I'd bet on a cat-and-mouse game between "poison pill"-removing AI generators and new tools and techniques for introducing the pill.
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