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[return to "Who knew the first AI battles would be fought by artists?"]
1. meebob+kc[view] [source] 2022-12-15 13:03:10
>>dredmo+(OP)
I've been finding that the strangest part of discussions around art AI among technical people is the complete lack of identification or empathy: it seems to me that most computer programmers should be just as afraid as artists, in the face of technology like this!!! I am a failed artist (read, I studied painting in school and tried to make a go at being a commercial artist in animation and couldn't make the cut), and so I decided to do something easier and became a computer programmer, working for FAANG and other large companies and making absurd (to me!!) amounts of cash. In my humble estimation, making art is vastly more difficult than the huge majority of computer programming that is done. Art AI is terrifying if you want to make art for a living- and, if AI is able to do these astonishingly difficult things, why shouldn't it, with some finagling, also be able to do the dumb, simple things most programmers do for their jobs?

The lack of empathy is incredibly depressing...

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2. dlkf+Li2[view] [source] 2022-12-15 22:54:43
>>meebob+kc
> why shouldn't it, with some finagling, also be able to do the dumb, simple things most programmers do for their jobs?

Because those things, while dumb and simple, are not continuous in the way that visual art is. Subtle perturbations to a piece of visual art stay subtle. There is room for error. By contrast, subtle changes to source code can have drastic implications for the output of a program. In some domains this might be tolerable, but in any domain where you’re dealing significant sums of money it won’t be.

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