That number seems wildly exaggerated... unless I'm missing something?
I recently got an Oculus Quest 2 and was immediately stunned by the dearth of content that exists on the platform.
AR/VR is a hard sell, still; besides the initial experience - and as a dev in the AR/VR industry I'm honestly waiting for when we can get rid of the screen door effect in VR and better solutions to the lighting problem in AR.