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1. _ugfj+z2[view] [source] 2021-06-12 07:29:54
>>hyzyla+(OP)
You really don't need anything fancy to implement a queue using SQL. You need a table with a primary id and a "status" field. An "expired" field can be used instead of the "status". We used the latter because it allows easy retries.

1. SELECT item_id WHERE expire = 0. If this is empty, no items are available.

2. UPDATE SET expire = some_future_time WHERE item_id = $selected_item_id AND expire = 0. Then check whether UPDATE affected any rows. If it did, item_id is yours. If not, loop. If the database has a sane optimizer it'll note at most one document needs locking as the primary id is given.

All this needs is a very weak property: document level atomic UPDATE which can return whether it changed anything. (How weak? MongoDB could do that in 2009.)

Source code at https://git.drupalcode.org/project/drupal/-/blob/9.2.x/core/... (We cooked this up for Drupal in 2009 but I am reasonably sure we didn't invent anything new.)

Of course, this is not the fastest job queue there is but it is quite often good enough.

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2. Twisol+Xa[view] [source] 2021-06-12 09:02:38
>>_ugfj+z2
For other readers, the `UPDATE` step is an exact anlogue of the "compare-and-set" atomic instruction [0]. It's really cool to see how you've realized it in SQL!

As a capability, compare-and-swap has an infinite consensus number [1], meaning it's sufficient to implement wait-free consensus algorithms with an arbitrary number of participants. That makes it a perfect fit for managing a scalable pool of workers that need to coordinate on consuming from a queue!

[0] https://en.wikipedia.org/wiki/Compare-and-swap

[1] https://en.wikipedia.org/wiki/Consensus_(computer_science)#C...

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3. chx+hd[view] [source] 2021-06-12 09:31:43
>>Twisol+Xa
Yes, the UPDATE command is the exact equivalent of LOCK CMPXCHG (the SELECT can be seen as computing the memory address). So the discussion about that in the comments of https://stackoverflow.com/a/59022356/308851 totally applies: if two queue runner threads pick the same item exactly one will succeed so it can't happen both tries and tries the same item. So there's no busy wait (reminder: a busy wait is where it does nothing just tests a condition), it just goes over every candidate until one succeeds.
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