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[return to "Google collects 20 times more telemetry from Android devices than Apple from iOS"]
1. ocdtre+e3[view] [source] 2021-03-30 19:47:03
>>gorman+(OP)
" Modern cars regularly send basic data about vehicle components, their safety status and service schedules to car manufacturers, and mobile phones work in very similar ways." -Google

This is a beautiful quote because it is an example of one industry's bad behavior leading to another industry's bad behavior, upon which the first industry then users the second's similarity to justify themselves. Cars only started doing this because phones made it normal. It's wrong in both cases.

It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.

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2. rdw+w7[view] [source] 2021-03-30 20:06:48
>>ocdtre+e3
The 30% cut was considered very good at the time. It was way better than the 50-90% cut that traditional publishers would take.

A sibling comment notes that Steam charged 30% at the time (though some had better deals) but it's worth noting that Steam was not an open platform that anyone could publish on. Much like for consoles, to put a game on Steam you had to have a preexisting relationship with Valve, or try to develop one with no certainty of success. This was also considered a very generous cut because getting on Steam was almost a guarantee of financial success.

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3. harry8+fu[view] [source] 2021-03-30 22:02:12
>>rdw+w7
"The 30% cut was considered very good at the time."

Let me fix this.

There was a full range of views. Some considered the 30% cut to be good at the time, some didn't consider it much at all, some considered it to be a criminal abuse of market power. I remember commenting myself that microsoft would be crucified for attempting to tax everyone who wanted to write software for windows 30% of revenue. I don't recall anyone suggesting that was a controversial comment.

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4. GeekyB+6U[view] [source] 2021-03-31 01:57:31
>>harry8+fu
You want to talk about a criminal abuse of market power?

Microsoft used to charge ridiculous fees for things as simple as submitting a patch for an XBox 360 game.

>Double Fine's Tim Schaefer pegged the cost of submitting an Xbox 360 patch at $40,000 in an interview with Hookshot Inc. earlier this year.

"We already owe Microsoft a LOT of money for the privilege of being on their platform," he said. "People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM."

https://arstechnica.com/gaming/2012/07/microsoft-comes-under...

People who think a 30% fee is outsized tend to have no idea whatsoever what the costs were previous to that.

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5. nix23+5n1[view] [source] 2021-03-31 07:50:38
>>GeekyB+6U
I don't get it, why make a exclusive game and pay Microsoft for it...a vulcan would say illogical...it's not like MS has any Hardware, that no one else has.
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6. squigg+WI1[view] [source] 2021-03-31 11:29:31
>>nix23+5n1
The costs of making a game work on multiple platforms might exceed the expected revenue from the additional platforms, especially for a smaller organisation.
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7. nix23+pe2[view] [source] 2021-03-31 14:35:12
>>squigg+WI1
Well then publish it just on steam/gog. I don't see any plus having your Game just on Xbox rather than the PC, sells are probably the same no?
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