zlacker

[return to "Google collects 20 times more telemetry from Android devices than Apple from iOS"]
1. ocdtre+e3[view] [source] 2021-03-30 19:47:03
>>gorman+(OP)
" Modern cars regularly send basic data about vehicle components, their safety status and service schedules to car manufacturers, and mobile phones work in very similar ways." -Google

This is a beautiful quote because it is an example of one industry's bad behavior leading to another industry's bad behavior, upon which the first industry then users the second's similarity to justify themselves. Cars only started doing this because phones made it normal. It's wrong in both cases.

It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.

◧◩
2. Alexan+N5[view] [source] 2021-03-30 19:59:06
>>ocdtre+e3
This may be pedantic, but Steam was collecting its 30% long before the App Store opened. Thought maybe that was inspired by Apple's cut of music revenues in the iTunes Store.
◧◩◪
3. grishk+kf[view] [source] 2021-03-30 20:45:40
>>Alexan+N5
You pay 30% for all the hosting and listing and payment processing. But then you aren't required to use Steam to distribute your game — you could as well set up your own website. There's nothing preventing you. There's no predatory code signing on desktop OSes.

On the other hand, you can't sideload apps onto iOS devices. You HAVE to go through Apple. You either publish on the app store, or you don't have an iOS app. That's different. That's very different. That's antitrust-can't-happen-sooner different.

◧◩◪◨
4. jodrel+Yk[view] [source] 2021-03-30 21:10:14
>>grishk+kf
You aren't required to use the Apple store to distribute your product. You can sell to Android users and desktop/laptop users.

> "That's different. That's very different

Is it? Why is it? You can't sell software to run on Kindle Paperwhite even though it's a full computer inside. What's the specific difference between that and iOS, other than "Apple's ecosystem and customers are desirable, so I want to use it" and "I don't want to pay for it"?

◧◩◪◨⬒
5. grishk+4q[view] [source] 2021-03-30 21:37:54
>>jodrel+Yk
> You aren't required to use the Apple store to distribute your product. You can sell to Android users and desktop/laptop users.

You aren't making much sense. You won't have any semblance of adoption if you don't have presence on iOS. Except maybe in India where iOS market share is tiny.

> You can't sell software to run on Kindle Paperwhite even though it's a full computer inside.

It's an appliance. It's marketed as a device to serve one purpose — read books. Amazon isn't making apps for it either, as far as the user is concerned, there's no notion of application software on these things.

By the way, washing machines and microwaves also have a full computer in them — there's CPU, RAM, and ROM. Yes, tiny and underpowered. Probably not quite powerful enough to run Doom. Computers nonetheless, technically.

Yet no one raises any objections about not being able to run arbitrary code on them. Precisely because of the marketing and expectations.

> What's the specific difference between that and iOS

iPhones and iPads are marketed as general-purpose computing devices. They are not appliances by any stretch of imagination. Yet they are crippled because Apple has knowingly and deliberately put in a limitation so they only run code that was signed by Apple. This limits their general-purposefulness. This forces developers who don't want or need the hosting and listing still go through the app store.

◧◩◪◨⬒⬓
6. saagar+Ng1[view] [source] 2021-03-31 06:35:04
>>grishk+4q
> Yet no one raises any objections about not being able to run arbitrary code on them.

I would certainly love to be able to do this.

[go to top]