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[return to "Google collects 20 times more telemetry from Android devices than Apple from iOS"]
1. ocdtre+e3[view] [source] 2021-03-30 19:47:03
>>gorman+(OP)
" Modern cars regularly send basic data about vehicle components, their safety status and service schedules to car manufacturers, and mobile phones work in very similar ways." -Google

This is a beautiful quote because it is an example of one industry's bad behavior leading to another industry's bad behavior, upon which the first industry then users the second's similarity to justify themselves. Cars only started doing this because phones made it normal. It's wrong in both cases.

It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.

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2. rdw+w7[view] [source] 2021-03-30 20:06:48
>>ocdtre+e3
The 30% cut was considered very good at the time. It was way better than the 50-90% cut that traditional publishers would take.

A sibling comment notes that Steam charged 30% at the time (though some had better deals) but it's worth noting that Steam was not an open platform that anyone could publish on. Much like for consoles, to put a game on Steam you had to have a preexisting relationship with Valve, or try to develop one with no certainty of success. This was also considered a very generous cut because getting on Steam was almost a guarantee of financial success.

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3. svara+Bd[view] [source] 2021-03-30 20:36:18
>>rdw+w7
I can't help but feel like having it this way is breaking one of the huge reasons that made computers so absurdly exciting and enticing in the past.

The fact that there was this wide open field, where, sure, maybe you paid Microsoft for the OS, but then the rest was up to you. Trade shareware CDs, install stuff from the internet, type in code from a book or whatever, it felt like an infinite open field of possibilities.

I guess it's normal that the exciting frontier shifts around, but I really can't believe that it's somehow a good thing in this case.

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4. insert+OB[view] [source] 2021-03-30 23:02:22
>>svara+Bd
> I can't help but feel like having it this way is breaking one of the huge reasons that made computers so absurdly exciting and enticing in the past.

We live in a bubble, so it was exciting for us.

The iPhone was exciting for everyone, for the whole world, and in no small part because normal people finally felt confident enough to try all that sweet sweet software that became available thanks to people like you who don't need a safety net to tinker with stuff.

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5. asdff+JI[view] [source] 2021-03-31 00:02:27
>>insert+OB
People were still doing iPhone stuff before the iPhone. You had blackberry and palm offering email, internet, games, and mms to the masses and the devices were quite popular for those who could afford them.

The iPhone only became a device for the masses, truly, when carriers started subsidizing the older models for zero down, around the iPhone 4g era. This has continued today where Verizon currently offers the iPhone SE for "$0/mo" like some cheap flip phone of old. Before that, the iPhone was exclusively rich persons phone, and probably still would have been in the U.S. at least (like it is in the rest of the world) had it not been for carrier subsidies and cheaper mobile internet plans (or maybe just the normalization of spending so much on a mobile plan every month). The iPhone didn't even get third party apps until years after launch, and when it did, the most popular of that sweet sweet software during those early days were mostly dumb stuff like apps that make gunshot sounds, or flash game clones. The real gems during that era was software written by the jailbreak community, and a lot of that added functionality was cloned by apple in later OS versions.

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