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[return to "Terraria on Stadia cancelled after developer's Google account gets locked"]
1. nvarsj+P81[view] [source] 2021-02-08 16:08:07
>>benhur+(OP)
I feel like Google is a case study in an engineering only company. Everything is reduced to a technical problem. Incentives are aligned to solve technical problems. No one wants to work on something unless it is technically interesting and new. There is no incentive at all for delivering an excellent user experience over the long term - which usually can't be done with tech only, and involves a lot of dredge work of continuous introspection and improvement.

We see this again and again. The cynic in me sees Stadia as yet another internal promotion scheme, masquerading as a product.

I doubt this will ever change. The internal momentum of the company culture will make it so. What does it mean for investors? Google has enough money they can just buy their way into markets indefinitely. It will probably keep them going, but I don't expect huge growth. I'd probably be putting my money into other stocks if I had to choose. I honestly don't think people would miss Google much if it was gone.

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2. brundo+7y1[view] [source] 2021-02-08 18:05:32
>>nvarsj+P81
Stadia, from day one, has seemed like an engineering-oriented project. It's a cool tech that nobody asked for and not many people actually want (and has been atrociously packaged as an actual product). I can just hear the kickoff meeting:

"We have some of the best cloud engineers in the world, we have one of the biggest fleets of data centers. Not a lot of companies could reasonably implement cloud gaming, but I bet we could!"

That part is true! But then:

"Productization? Pricing? Market-fit? Customer service and messaging? Whatever, we've got good tech, it'll sell itself. We can figure all that other stuff out later, that's the easy part."

...cue the flop. It was always going to be this way.

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3. jes519+HJ1[view] [source] 2021-02-08 19:02:59
>>brundo+7y1
my friend at Google reported almost exactly that: it's an amazing technical achievement, really pushes the cutting edge of what's possible. And the sales and marketing have no idea how to do anything with it.
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4. odessa+O62[view] [source] 2021-02-08 21:00:53
>>jes519+HJ1
they need an experience that sells the actual upsides of game streaming in the same way that mario 64 sold 3d movement and the analog stick. 'here's popular game except worse' will never be a winnable pitch. even casual users who don't know what latency means will instinctively recognize that all the games just feel kind of shitty to play. you need a tailor made experience where latency is a much more negligible factor.
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