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1. AceJoh+YM1[view] [source] 2021-02-08 19:17:25
>>benhur+(OP)
If you've got an automated vetting process with a 99.999% success rate, but are dealing with billions of accounts, that's still tens of thousands of false positives.

At that level, "percentage" is an insufficient measure. You want "permillionage", or maybe more colloquially "DPM" for "Defects Per Million" or even "DPB".

You'll still get false positives though, so you provide an appeal process. But what's to prevent the bad actors from abusing the appeal process while leaving your more clueless legitimate users lost in the dust?

(As the joke goes: "There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists" [1])

Can you build any vetting process, and associated appeal process, that successfully keeps all the bad actors out, and doesn't exclude your good users? What about those on the edge? Or those that switch? Or those who are busy, or wary?

There's a lot of money riding on that.

[1] https://www.schneier.com/blog/archives/2006/08/security_is_a...

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2. fennec+4P1[view] [source] 2021-02-08 19:27:00
>>AceJoh+YM1
This would all be perfectly okay and understandable if the AI were the first line of defense and there was any meaningful way at all to contact support and escalate things after that filter. (I mean besides making headlines in all the gaming-news articles.)
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