This comes close -- It shows the jittery thermal motion of this tiny machinery, instead of nice smooth glides.
When most everything is unmoving, it's "obvious"... well no, not to students, but... there's no pretense of doing anything other than stitching together an extremely selective set of "snapshots", to tell a completely bogus narrative of smooth motion.
Here it seems something like a Maya "jiggle all the things" option has been turned on. Making it sort of kind of look like you're being shown more realistic motion. But you're so not. It's the same bogus smooth narrative, now with a bit of utterly bogus jiggle. Those kinesin legs still aren't flailing around randomly. Nor only probabilistically making forward progress. And the thing it's towing still isn't randomly exploring the entire bloody space it can reach given the tether, between each and every "step". It still looks like a donkey towing a barge, rather than frog clinging to rope holding a balloon in a hurricane.
And given that the big vacuole or whatever should be flailing at the timescale defined by the kinesin feet, consider all those many much smaller proteins scattered about, just hanging out, in place, with a tiny bit of jiggle. Wow - you can't even rationalize that as being selective in "snapshots" - those proteins should just be blurs and gone.
And that's just the bogosity of motions, there's also... Oh well.
So compared with older renders, these new jiggles made it even harder to recognize that all the motion shown is bogus. And not satisfied with the old bogus motion, we've added even more. Which I suggest is dreadful from the standpoint of creating and reinforcing widespread student misconceptions. Sigh.