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1. mo1ok+V4[view] [source] 2019-12-06 20:27:50
>>gumby+(OP)
Let this be a lesson:

Working prototypes trump all theory.

I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes.

Until great AR hardware comes out, I'm still sticking with the same opinion.

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2. ghaff+i6[view] [source] 2019-12-06 20:36:34
>>mo1ok+V4
It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.
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3. greggm+WM[view] [source] 2019-12-07 04:02:15
>>ghaff+i6
I see phone AR as a pointless gimmick. Like comparing a 1970s video game to PS4 video game. Yes both can be fun but pong is not really comparable to GTA5. Phone AR is so far off from Black Mirror AR. I can imagine every teenage girl spending all their time playing with their friends in AR, having their friends appear in their bedroom instead of just on Facetime. With AR glasses, some future version where they are no more intrusive than normal reading glasses, I can't imagine them not doing it. I can imagine all the youtube AR cooking classes will just project directly on your kitchen counter where you can either stand directly beside the chef or cover the same space, have your friends appear on the sofa next to you for facetime, etc... When it actually gets there it will be compelling in the extreme and non-geeks will flock to it like they did to iPhone. Until then it will stay in the realm of Apple Newton.
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4. lonela+ys1[view] [source] 2019-12-07 16:10:41
>>greggm+WM
Why girls?
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