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[return to "Dented Reality: Magic Leap Sees Slow Sales, Steep Losses"]
1. mo1ok+V4[view] [source] 2019-12-06 20:27:50
>>gumby+(OP)
Let this be a lesson:

Working prototypes trump all theory.

I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes.

Until great AR hardware comes out, I'm still sticking with the same opinion.

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2. IshKeb+b9[view] [source] 2019-12-06 20:58:36
>>mo1ok+V4
I've tried Hololens and it is honestly pretty amazing. The field of view really sucks but I'm sure they'll improve that, and it doesn't actually matter quite so much for AR.

But it is still a less compelling proposition than VR. The main market is games where seeing the real world is kind of pointless. Good VR is much more immersive, and being taken to another world is much cooler than seeing some floating planets or fish or whatever in an office (even though that is cool).

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3. Andrex+Wq[view] [source] 2019-12-06 23:16:37
>>IshKeb+b9
Gaming is like the lowest on my list of applications for AR... At the top is some kind of AR desktop environment that makes spinning up and managing arbitrary virtual monitors/windows a snap.
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4. awestr+wC[view] [source] 2019-12-07 01:07:17
>>Andrex+Wq
Sounds like VR would be better for that
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5. pabo+7F[view] [source] 2019-12-07 01:46:09
>>awestr+wC
But VR would prevent you from interacting with your real environment. For instance, with AR you could still grab your tea mug without switching context.
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